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The Domain Game

Autor: David Kesmodel
Publisher: Xlibris Corporation
ISBN: 1462801013
File Size: 14,86 MB
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Almost everyone has heard a tale of someone getting rich by selling an Internet domain name for a staggering price. But few understand the secretive world of domain investing, a game that a growing number of people are playing around the globe. The Domain Game chronicles the exploits of leading domain investors and explains how this mysterious market works. Learn how an Oklahoma watermelon farmer wound up owning some of the world’s most valuable Web addresses, from recipes.com to chairs.com, and how a college dropout became a multimillionaire by scooping up domains that others abandoned amid the dot-com bust. Find out how the rise of Google and Yahoo has helped boost the fortunes of domain investors. And explore the shenanigans of investors who snag names associated with corporate trademarks. Finally, read how you can jump into this exciting market with a relatively small initial investment. It’s a market with high risk, but huge potential reward.

What Video Games Have To Teach Us About Learning And Literacy

Autor: James Paul Gee
Publisher: Palgrave Macmillan
ISBN: 1403965382
File Size: 22,91 MB
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A controversial look at the positive things that can be learned from video games by a well known professor of education. James Paul Gee begins his new book with 'I want to talk about vide games- yes, even violent video games - and say some positive things about them'. With this simple but explosive beginning, one of America's most well-respected professors of education looks seriously at the good that can come from playing video games. Gee is interested in the cognitive development that can occur when someone is trying to escape a maze, find a hidden treasure and, even, blasting away an enemy with a high-powered rifle. Talking about his own video-gaming experience learning and using games as diverse as Lara Croft and Arcanum, Gee looks at major specific cognitive activities: How individuals develop a sense of identity; How one grasps meaning; How one evaluates and follows a command; How one picks a role model; How one perceives the world.

Toward A Comparative Institutional Analysis

Autor: Masahiko Aoki
Publisher: MIT Press
ISBN: 9780262011877
File Size: 8,62 MB
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This title uses modern game theory to develop a conceptual and analytical framework for understanding issues related to economic institutions. It considers how institutions evolve and why their overall arrangements are robust and diverse across economies.

Games And Learning Alliance

Autor: Alessandro De Gloria
Publisher: Springer
ISBN: 331912157X
File Size: 26,18 MB
Format: PDF, Kindle
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This book constitutes the refereed proceedings of the Second International Conference on Games and Learning Alliance, GALA 2013, held in Paris, France, in October 2013. The 25 revised papers presented together with 9 poster papers were carefully reviewed and selected from numerous submissions. The papers advance the state of the art in the technologies and knowledge available to support development and deployment of serious games. They are organized in 3 research tracks on design, technology and application. Also included is the outcome of a GALA workshop on a widely applied instructional design model: 4C-ID.

Internet Domain Names Trademarks And Free Speech

Autor: Jacqueline D. Lipton
Publisher: Edward Elgar Publishing
ISBN: 1849806985
File Size: 15,84 MB
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As the first form of truly rivalrous digital property, Internet domain names raise many challenges for law and policy makers. Analyzing the ways in which past disputes have been decided by courts and arbitrators, Jacqueline Lipton offers a comprehensive, global examination of the legal, regulatory and policy issues that will shape the future of Internet domain name governance. This comprehensive examination of domain name disputes involving personal names and political and cultural issues sheds light on the need to balance trademark policy, free speech and other pressing interests such as privacy and personality rights. The author stresses that because domain names can only be registered to one person at a time, they create problems of scarcity not raised by other forms of digital assets. Also discussed are the kinds of conflicts over domain names that are not effectively addressed by existing regulations, as well as possible regulatory reforms. Internet Domain Names, Trademarks and Free Speech brings pivotal new insights to bear in intellectual property and free speech discourse. As such, policymakers, scholars and students of intellectual property, cyber law, computer law, constitutional law, and e-commerce law will find it a valuable resource.

Machines That Learn To Play Games

Autor: Johannes Fürnkranz
Publisher: Nova Publishers
ISBN: 9781590330210
File Size: 12,75 MB
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The mind-set that has dominated the history of computer game playing relies on straightforward exploitation of the available computing power. The fact that a machine can explore millions of variations sooner than the sluggish human can wink an eye has inspired hopes that the mystery of intelligence can be cracked, or at least side-stepped, by sheer force. Decades of the steadily growing strength of computer programs have attested to the soundness of this approach. It is clear that deeper understanding can cut the amount of necessary calculations by orders of magnitude. The papers collected in this volume describe how to instill learning skills in game playing machines. The reader is asked to keep in mind that this is not just about games -- the possibility that the discussed techniques will be used in control systems and in decision support always looms in the background.

Computers And Games

Autor: Tony Marsland
Publisher: Springer Science & Business Media
ISBN: 3540430806
File Size: 28,76 MB
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This book constitutes the thoroughly refereed postproceedings of the Second International Conference on Computers and Games, CG 2001, held in Hamamatsu, Japan in October 2000. The 23 revised full papers presented together with two invited contributions and five reviews were carefully refereed and selected during two rounds of reviewing and improvement. The papers are organized in topical sections on search and strategies, learning and pattern acquisition, theory and complexity issues, and further experiments on game; the reviews presented are on computer language games, computer Go, intelligent agents for computer games, RoboCup, and computer Shogi.

Abstracts Of The Fifth Spanish Meeting On Game Theory And Applications

Autor: Jesús Mario Bilbao
Publisher: Universidad de Sevilla
ISBN: 9788447207336
File Size: 28,61 MB
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The number of spanish game theorists has increased considerably in recent years. In 1994 it was decided to hold a spanish meeting on game heory every two years. The “Fifth Spanish Meeting on Game Theory and Applications” will take place in Seville on July 1-3, 2002. The 5th SMGT continues the series of the alternate Italian and Spanish conferences on Game Theroy.

Game Theoretic Risk Analysis Of Security Threats

Autor: Vicki M. Bier
Publisher: Springer Science & Business Media
ISBN: 9780387877679
File Size: 22,51 MB
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Game Theoretic Risk Analysis of Security Threats introduces reliability and risk analysis in the face of threats by intelligent agents. More specifically, game-theoretic models are developed for identifying optimal and/or equilibrium defense and attack strategies in systems of varying degrees of complexity. The book covers applications to networks, including problems in both telecommunications and transportation. However, the book’s primary focus is to integrate game theory and reliability methodologies into a set of techniques to predict, detect, diminish, and stop intentional attacks at targets that vary in complexity. In this book, Bier and Azaiez highlight work by researchers who combine reliability and risk analysis with game theory methods to create a set of functional tools that can be used to offset intentional, intelligent threats (including threats of terrorism and war). These tools will help to address problems of global security and facilitate more cost-effective defensive investments.

Logic And Structure Of The Computer Game

Autor: Stephan Günzel
Publisher: Universitätsverlag Potsdam
ISBN: 3869560649
File Size: 29,13 MB
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The fourth volume of the DIGAREC Series holds the proceedings to the conference Logic and Structure of the Computer Gameʺ, held at the House of Brandenburg- Prussian History in Potsdam on November 6 and 7, 2009. The conference was the first to explicitly address the medial logic and structure of the computer game. The contributions focus on the specific potential for mediation and on the unique form of mediation inherent in digital games. This includes existent, yet scattered approaches to develop a unique curriculum of game studies. In line with the concept of ‘mediality’, the notions of aesthetics, interactivity, software architecture, interface design, iconicity, spatiality, and rules are of special interest. Presentations were given by invited German scholars and were commented on by international respondents in a dialogical structure.

Information Technology And Lawyers

Autor: Arno R. Lodder
Publisher: Springer Science & Business Media
ISBN: 9781402041457
File Size: 28,35 MB
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The area of Information Technology & Lawyers is a fascinating one. Both from a practical and an academic perspective the opportunities of applying Information Technology to law are tremendous. At the same time, however, lawyers are amongst the most conservative professionals, and traditional late adapters of technology. Nowadays the gap between Information Technology & Lawyers is closing more and more, in particular due to the Internet and the richness of legal sources that can be found online. This book provides material to further bridge the gap by showing people with a legal background what is possible with Information Technology now and in the near future, as well as by showing people with an IT background what opportunities exist in the domain of law. Any lawyer should read this book about the current practice of IT in the legal domain, and what is to be expected in the near future. The book is meant for both practitioners and academics, and can serve in any (post)graduate courses on computer science, law, business, etc. The editors Arno R. Lodder and Anja Oskamp are both affiliated to the Computer/Law Institute of the Vrije Universiteit Amsterdam, and before co-edited books on IT support of the Judiciary, as well as the first two editions of the Dutch handbook on IT & Lawyers.

Online Communities And Social Computing

Autor: A. Ant Ozok
Publisher: Springer Science & Business Media
ISBN: 3642027741
File Size: 6,46 MB
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The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International Conference on Digital Human Mod- ing, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human–computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.

Darkstar The Java Game Server

Autor: Brendan Burns
Publisher: "O'Reilly Media, Inc."
ISBN: 0596514840
File Size: 18,16 MB
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So, you have a great idea for the next big multiplayer game. Maybe it's a virtual world based on your favorite sci-fi television show. Or maybe it's an online bowling league for you and your friends. Regardless, the challenge of building a networked multiplayer computer game goes far beyond having a great idea. It can be so significant that it prevents great games from becoming reality. Darkstar breaks down this barrier of complexity. It provides an easy-to-use library of functions that handles the challenging aspects of networked game development for you. Further, it provides a robust, industrial-strength server that can scale with your game as it grows in popularity. With Darkstar, you can quickly turn your idea for a multiplayer game into a (virtual) reality.

Game Mechanics

Autor: Ernest Adams
Publisher: New Riders
ISBN: 0321820274
File Size: 6,85 MB
Format: PDF, Docs
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The first in-depth book covering game mechanics by two leading game designers and instructors. * *The first in-depth analysis of game mechanics, a required topic for many game design schools. *The first game design textbook dedicated to advanced topics led by a bestselling game design author Ernest Adams. *Makes extensive use of Joris Dormans' free, public Machinations simulation software. *Readers can experiment with exercises from the book in an easy-to-use graphical environment. Game mechanics--the rules and systems that govern the functional behavior of a game--lie at the heart of all game design. The mechanics implement the living world of the game; they generate active challenges for players to solve in the game world and they determine the effects of the players' actions on that world. Here to teach game designers and students the essentials of game mechanics are two leading authorities in game design. Readers will learn how to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. They'll learn how to visualize and simulate game mechanics in order to design better games and learn at what stages to prototype, test, and implement mechanics in games. This in-depth resource also comes with hands-on lessons and readers can download a free simulation tool in order to follow along with exercises in the book.

Game Based Teaching And Simulation In Nursing And Health Care

Autor: Eric B. Bauman, PhD, RN
Publisher: Springer Publishing Company
ISBN: 0826109705
File Size: 22,71 MB
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"This is a comprehensive resource for anyone interested in integrating gaming and simulation into a course or the entire curricula. It presents the theory and the associated practical application. The extensive reference list and resource/product list encourage and support readers with implementation." Score: 98, 5 Stars.--Doody's Medical Reviews "Game-Based Teaching and Simulation in Nursing and Healthcare is a timely, exhaustive look at how emerging technologies are transforming clinical education. Anyone looking for firsthand, direct account of how game-based learning technologies are reshaping clinical practice needs this book." Kurt Squire, PhD Associate Professor Games+Learning+Society [GLS] School of Education University Of Wisconsin - Madison This innovative text provides practical strategies for developing, integrating, and evaluating new and emerging technology, specifically game-based learning methods, useful in nursing and clinical health sciences education. The text draws upon existing models of experiential learning such as Benner's "thinking-in-action" and "novice-to-expert" frameworks, and introduces current theories supporting the phenomenon of the created learning environment. Chapters explain how simulation and game-based learning strategies can be designed, implemented, and evaluated to improve clinical educational thinking and outcomes and increase exposure to critical experiences to inform clinicians during the journey from novice to expert. The text also describes how game-based learning methods can support the development of complex decision-making and critical thinking skills. Case studies throughout demonstrate the practical application of harnessing technology as a teaching/learning device. Key Features: Provides strategies for developing, integrating, and evaluating game-based learning methods for nursing and healthcare educators Prepares teachers for the paradigm shift from static "e-learning" to dynamic distance experiential learning in virtual and game-based environments Illustrates how to integrate game-based learning into existing curricula Offers theoretical and practical examples of how game-based learning technologies can be used in nursing and clinical education

Genetic And Evolutionary Computation Gecco 2003

Autor: Erick Cantú-Paz
Publisher: Springer Science & Business Media
ISBN: 3540406026
File Size: 15,22 MB
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The set LNCS 2723 and LNCS 2724 constitutes the refereed proceedings of the Genetic and Evolutionaty Computation Conference, GECCO 2003, held in Chicago, IL, USA in July 2003. The 193 revised full papers and 93 poster papers presented were carefully reviewed and selected from a total of 417 submissions. The papers are organized in topical sections on a-life adaptive behavior, agents, and ant colony optimization; artificial immune systems; coevolution; DNA, molecular, and quantum computing; evolvable hardware; evolutionary robotics; evolution strategies and evolutionary programming; evolutionary sheduling routing; genetic algorithms; genetic programming; learning classifier systems; real-world applications; and search based softare engineering.

Serious Games Development And Applications

Autor: Minhua Ma
Publisher: Springer
ISBN: 3642336876
File Size: 7,52 MB
Format: PDF
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This book constitutes the refereed proceedings of the 3rd International Conference on Serious Games Development and Applications, SGDA 2012, held in Bremen, Germany in September 2012. The 22 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover various topics on serious games including engineering, education, health care, military applications, game design, game study, game theories, virtual reality, 3D visualisation and medical applications of games technology.