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Thinking In Java

Autor: Bruce Eckel
Publisher: Prentice Hall Professional
ISBN: 9780131002876
File Size: 30,33 MB
Format: PDF, Kindle
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An overview of the programming language's fundamentals covers syntax, initialization, implementation, classes, error handling, objects, applets, multiple threads, projects, and network programming.

Thinking In Java

Autor: Bruce Eckel
Publisher: Pearson Education
ISBN: 0131872486
File Size: 10,22 MB
Format: PDF, ePub, Docs
Read: 4717
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With humor and insight, the author introduces the fundamental concepts of the Java programming language, from object development to design patterns, with the help of straightforward examples. By the author of Thinking in C++++. Original. (Beginner).

Think Java

Autor: Allen B. Downey
Publisher: "O'Reilly Media, Inc."
ISBN: 1491929537
File Size: 3,35 MB
Format: PDF, Mobi
Read: 4045
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Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards

C Inside Out

Autor: Bruce Eckel
Publisher: McGraw-Hill Osborne Media
ISBN:
File Size: 14,63 MB
Format: PDF
Read: 6389
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A comprehensive, fast-paced guide for all C programmers who want to develop their skills and write full-fledged C++ programs complete with bells and whistles. Eckel, a member of the ANSI C++ committee and a well-known author and programmer, is uniquely qualified to provide C++ programmers with the newest information in an easy-to-understand format.

Head First Java

Autor: Kathy Sierra
Publisher: "O'Reilly Media, Inc."
ISBN: 1449331440
File Size: 7,54 MB
Format: PDF
Read: 3371
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Learning a complex new language is no easy task especially when it s an object-oriented computer programming language like Java. You might think the problem is your brain. It seems to have a mind of its own, a mind that doesn't always want to take in the dry, technical stuff you're forced to study. The fact is your brain craves novelty. It's constantly searching, scanning, waiting for something unusual to happen. After all, that's the way it was built to help you stay alive. It takes all the routine, ordinary, dull stuff and filters it to the background so it won't interfere with your brain's real work--recording things that matter. How does your brain know what matters? It's like the creators of the Head First approach say, suppose you're out for a hike and a tiger jumps in front of you, what happens in your brain? Neurons fire. Emotions crank up. Chemicals surge. That's how your brain knows. And that's how your brain will learn Java. Head First Java combines puzzles, strong visuals, mysteries, and soul-searching interviews with famous Java objects to engage you in many different ways. It's fast, it's fun, and it's effective. And, despite its playful appearance, Head First Java is serious stuff: a complete introduction to object-oriented programming and Java. You'll learn everything from the fundamentals to advanced topics, including threads, network sockets, and distributed programming with RMI. And the new. second edition focuses on Java 5.0, the latest version of the Java language and development platform. Because Java 5.0 is a major update to the platform, with deep, code-level changes, even more careful study and implementation is required. So learning the Head First way is more important than ever. If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. If you haven't, you're in for a treat. You'll see why people say it's unlike any other Java book you've ever read. By exploiting how your brain works, Head First Java compresses the time it takes to learn and retain--complex information. Its unique approach not only shows you what you need to know about Java syntax, it teaches you to think like a Java programmer. If you want to be bored, buy some other book. But if you want to understand Java, this book's for you.

Beginning Programming With Java For Dummies

Autor: Barry Burd
Publisher: John Wiley & Sons
ISBN: 0470371749
File Size: 11,26 MB
Format: PDF, ePub
Read: 6250
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Demonstrates the programming language's basic commands and applications, covering such topics as Java code, creating loops, and working with arrays.

Learning Java

Autor: Patrick Niemeyer
Publisher: "O'Reilly Media, Inc."
ISBN: 9780596002855
File Size: 25,95 MB
Format: PDF, Docs
Read: 8332
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A tutorial introducing Java basics covers programming principles, integrating applets with Web applications, and using threads, arrays, and sockets.

Killer Game Programming In Java

Autor: Andrew Davison
Publisher: "O'Reilly Media, Inc."
ISBN: 9780596552909
File Size: 4,14 MB
Format: PDF, Kindle
Read: 1248
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Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.

Spring Boot Cookbook

Autor: Alex Antonov
Publisher: Packt Publishing Ltd
ISBN: 178528911X
File Size: 6,75 MB
Format: PDF, ePub
Read: 1941
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Over 35 recipes to help you build, test, and run Spring applications using Spring Boot About This Book Learn to create different types of Spring Boot applications, configure behavior, and add custom components Become more efficient in testing, deploying, and monitoring Spring Boot based applications This is a practical guide that will help Spring developers to develop and deploy applications using Spring Boot Who This Book Is For If you are a Spring Developer who has good knowledge level and understanding of Spring Boot and application development and now want to learn efficient Spring Boot development techniques in order to make the existing development process more efficient, then this book is for you. What You Will Learn Create Spring Boot applications from scratch Configure and tune web applications and containers Create custom Spring Boot auto-configurations and starters Use Spring Boot Test framework with JUnit, Cucumber, and Spock Configure and tune web applications and containers Deploy Spring Boot as self-starting executables and Docker containers Monitor data using DropWizard, Graphite, and Dashing In Detail Spring Boot is Spring's convention-over-configuration solution. This feature makes it easy to create Spring applications and services with absolute minimum fuss. Spring Boot has the great ability to be customized and enhanced, and is specifically designed to simplify development of a new Spring application. This book will provide many detailed insights about the inner workings of Spring Boot, as well as tips and recipes to integrate the third-party frameworks and components needed to build complex enterprise-scale applications. The book starts with an overview of the important and useful Spring Boot starters that are included in the framework, and teaches you to create and add custom Servlet Filters, Interceptors, Converters, Formatters, and PropertyEditors to a Spring Boot web application. Next it will cover configuring custom routing rules and patterns, adding additional static asset paths, and adding and modifying servlet container connectors and other properties such as enabling SSL. Moving on, the book will teach you how to create custom Spring Boot Starters, and explore different techniques to test Spring Boot applications. Next, the book will show you examples of configuring your build to produce Docker images and self-executing binary files for Linux/OSX environments. Finally, the book will teach you how to create custom health indicators, and access monitoring data via HTTP and JMX. Style and approach This book is a cohesive collection of recipes that provide developers with a set of connected guidelines on how to build, configure, and customize their application, starting from the design and development stages, all the way through testing, deployment, and production monitoring.

Data Structures And Algorithms In Java

Autor: Michael T. Goodrich
Publisher: John Wiley & Sons
ISBN: 1118771338
File Size: 22,27 MB
Format: PDF
Read: 768
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The design and analysis of efficient data structures has long been recognized as a key component of the Computer Science curriculum. Goodrich, Tomassia and Goldwasser's approach to this classic topic is based on the object-oriented paradigm as the framework of choice for the design of data structures. For each ADT presented in the text, the authors provide an associated Java interface. Concrete data structures realizing the ADTs are provided as Java classes implementing the interfaces. The Java code implementing fundamental data structures in this book is organized in a single Java package, net.datastructures. This package forms a coherent library of data structures and algorithms in Java specifically designed for educational purposes in a way that is complimentary with the Java Collections Framework.

Agile Principles Patterns And Practices In C

Autor: Robert C. Martin
Publisher: Pearson Education
ISBN: 9780132797146
File Size: 23,86 MB
Format: PDF, ePub, Mobi
Read: 6635
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With the award-winning book Agile Software Development: Principles, Patterns, and Practices, Robert C. Martin helped bring Agile principles to tens of thousands of Java and C++ programmers. Now .NET programmers have a definitive guide to agile methods with this completely updated volume from Robert C. Martin and Micah Martin, Agile Principles, Patterns, and Practices in C#. This book presents a series of case studies illustrating the fundamentals of Agile development and Agile design, and moves quickly from UML models to real C# code. The introductory chapters lay out the basics of the agile movement, while the later chapters show proven techniques in action. The book includes many source code examples that are also available for download from the authors’ Web site. Readers will come away from this book understanding Agile principles, and the fourteen practices of Extreme Programming Spiking, splitting, velocity, and planning iterations and releases Test-driven development, test-first design, and acceptance testing Refactoring with unit testing Pair programming Agile design and design smells The five types of UML diagrams and how to use them effectively Object-oriented package design and design patterns How to put all of it together for a real-world project Whether you are a C# programmer or a Visual Basic or Java programmer learning C#, a software development manager, or a business analyst, Agile Principles, Patterns, and Practices in C# is the first book you should read to understand agile software and how it applies to programming in the .NET Framework.

Sams Teach Yourself Javascript In 24 Hours

Autor: Michael Moncur
Publisher: Sams Publishing
ISBN: 9780132715508
File Size: 18,36 MB
Format: PDF, ePub
Read: 5241
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JavaScript is one of the easiest, most straightforward ways to enhance a website with interactivity. Sams Teach Yourself JavaScript in 24 Hours, 4th Edition serves as an easy-to-understand tutorial on both scripting basics and JavaScript itself. The book is written in a clear and personable style with an extensive use of practical, complete examples. It also includes material on the latest developments in JavaScript and web scripting. You will learn how to use JavaScript to enhance web pages with interactive forms, objects, and cookies, as well as how to use JavaScript to work with games, animation, and multimedia.

Thinking Recursively

Autor: Eric Roberts
Publisher: John Wiley & Sons
ISBN:
File Size: 12,49 MB
Format: PDF, ePub, Mobi
Read: 1008
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The process of solving large problems by breaking them down into smaller, more simple problems that have identical forms. Thinking Recursively: A small text to solve large problems. Concentrating on the practical value of recursion. this text, the first of its kind, is essential to computer science students' education. In this text, students will learn the concept and programming applications of recursive thinking. This will ultimately prepare students for advanced topics in computer science such as compiler construction, formal language theory, and the mathematical foundations of computer science. Key Features: Concentration on the practical value of recursion. Eleven chapters emphasizing recursion as a unified concept. Extensive discussion of the mathematical concepts which help the students to develop an appropriate conceptual model. Large number of imaginative examples with solutions. Large sets of exercises.

Object Oriented Programming In C

Autor: Robert Lafore
Publisher: Pearson Education
ISBN: 9780132714297
File Size: 25,44 MB
Format: PDF
Read: 5782
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Object-Oriented Programming in C++ begins with the basic principles of the C++ programming language and systematically introduces increasingly advanced topics while illustrating the OOP methodology. While the structure of this book is similar to that of the previous edition, each chapter reflects the latest ANSI C++ standard and the examples have been thoroughly revised to reflect current practices and standards. Educational Supplement Suggested solutions to the programming projects found at the end of each chapter are made available to instructors at recognized educational institutions. This educational supplement can be found at www.prenhall.com, in the Instructor Resource Center.

The Object Oriented Thought Process

Autor: Matt A. Weisfeld
Publisher: Sams Publishing
ISBN: 9780672326110
File Size: 6,68 MB
Format: PDF, ePub
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A new edition of this title is available, ISBN-10: 0672330164 ISBN-13: 9780672330162 The Object-Oriented Thought Process, Second Edition will lay the foundation in object-oriented concepts and then explain how various object technologies are used. Author Matt Weisfeld introduces object-oriented concepts, then covers abstraction, public and private classes, reusing code, and devloping frameworks. Later chapters cover building objects that work with XML, databases, and distributed systems (including EJBs, .NET, Web Services and more).Throughout the book Matt uses UML, the standard language for modeling objects, to provide illustration and examples of each concept.

Java 2 The Complete Reference Fifth Edition

Autor: Herbert Schildt
Publisher: McGraw Hill Professional
ISBN: 007222858X
File Size: 12,41 MB
Format: PDF, ePub, Docs
Read: 6062
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This book is the most complete and up-to-date resource on Java from programming guru, Herb Schildt -- a must-have desk reference for every Java programmer.

Data Structures And Problem Solving Using Java

Autor: Mark A. Weiss
Publisher: Pearson Higher Ed
ISBN: 0133001679
File Size: 18,69 MB
Format: PDF, Docs
Read: 2024
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This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Data Structures and Problem Solving Using Java takes a practical and unique approach to data structures that separates interface from implementation. It is suitable for the second or third programming course. This book provides a practical introduction to data structures with an emphasis on abstract thinking and problem solving, as well as the use of Java. It does this through what remains a unique approach that clearly separates each data structure’s interface (how to use a data structure) from its implementation (how to actually program that structure). Parts I (Tour of Java), II (Algorithms and Building Blocks), and III (Applications) lay the groundwork by discussing basic concepts and tools and providing some practical examples, while Part IV (Implementations) focuses on implementation of data structures. This forces the reader to think about the functionality of the data structures before the hash table is implemented. The Fourth Edition features many new updates as well as new exercises.